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Unreleased music of the Assassin’s Creed series games (Jesper Kyd).

Greetings all fans of game music. I think many of you have encountered such a typical situation for lovers of game soundtracks: you play the game, listen to musical accompaniment and it begins to deliberately deliver to you. To deliver up to the point that you have your favorite topics and compositions, in particular for which you decide to buy an officially published soundtrack for this game. And so, you are buying a disk for joy and run home faster to finally listen to it (okay, just download it from the online store and start the tracks) and enjoy your favorite compositions from the game. And you find that they simply do not. Not brought.

This situation is depressing many, including me. And you can argue that there are gamrypes, where certainly there is all the music recorded for the game. But often this is not a way out of the situation, because usually in gamryps, scattered pieces and scraps of music are collected, of which finished compositions are already composed in the game. This happens for the reason that the music in games is mainly interactive and depends either on the actions performed by the player, or on the conditions and events surrounding the player.

I decided to fix this situation, at least for those soundtracks that I like. And such soundtracks definitely include the music of Jesper Kid, written by him for the games of the Assassin’s Creed series.

Jesper Kyd – Assassin’s Creed Full Soundtrack (2007)

Jesper Kyd – The Bureau 3:

One of the versions of the track “The Bureau”, collected by me from various samples found in the gamryps that I used to create a full soundtrack of the game “Assassin’s Creed”:

The official soundtrack for the first part of the series turned out to be very deprived. There are 4 main locations in the game: Masiaf, Damascus, Akra and Jerusalem. For each of them, their own compositions were written that corresponds to different situations: combat topics, calm topics of research, the so -called Horse Ride Themes, the themes of the investigation, the themes of the persecution, etc.p. They did not deprive their own music and the characters that Altair has to be killed: in every KAT-scene representing the next goal, unique music is played by the corresponding to this character.

Horse Ride Themes:

A similar system is used in the whole game: each location has its own unique tracks corresponding to certain states of the game. The tracks presented below are an excellent example of the availability of different compositions corresponding to the same state of the game in its different locations.

(Flight Through Jerusalem is certainly taken from the official album, as this is the only Horse Ride Themes, which was included in the release.)

What I had to do, making a complete soundtrack to the first part of the series-it is to take the gamrypes available at the moment (namely, the game version of the game, found on the Internet, the game-made gamrype of the PC version) and a published album, combine with the help of an audio editor of Semple, corresponding to certain compositions, in these same compositions, and also save all this business from all kinds of businessbackground noise and collect in an integral “album” (let’s call it so).

Examples of various tracks not included in the officially published album:

Two combat topics (Masiaf and www.magic-win-casino.org.uk/ Jerusalem) were included in the release. There are no next two tracks there:

As you could already notice, tracks that correspond to similar events in the game, but playing in different locations, I gave similar names (often according to the type of names that some tracks that still got into the official album), differing only in the name of the cities to which these tracks belong.

In this assembly, I included a track that did not end up in the game (but laid out by Jesper Kid on his official website), as well as the same remixes from the first part made by the Kid for Assassin’s Creed: Revelations after 4 years. I also did not include in the examples under the spoilers above a single track dedicated to the goals of Altair, which I wrote about above. All this you can find and listen here with a detailed description of most tracks: www.YouTube.COM/Watch?V = J5-ZE46MHRU & LIST = PLIVSF2AAHKQCG_7JI8SR82DJ44QDIXF83
The total timing of the full soundtrack of the first part of Assassin’s Creed, consisting of 70 tracks-3 and a half hours.

And I will go to the second part of the series.

Jesper Kyd – Assassin’s Creed II Additional Soundtrack (2009)

This work is considered to be the best soundtrack of Jesper Kid. And, unlike the first part, she received a decent release stretched to two discs. Most of the music from the game was included in it, but nevertheless, part of the soundtrack was not there all the same. Unlike the full soundtrack I collected by me to the first part, which I wrote above, this soundtrack is not complete, but includes only those tracks that are not included in the official album. It is called, respectively, “Assassin’s Creed 2 Additional Soundtrack” and it is intended for listening with a reliable album, and not instead of it.

Several examples of music that was not included in the official soundtrack “Assassin’s Creed II”:

“Venice Escape (with intro) is an example of a composition, not all parts of which are included in the officially published track. This is an alternative option:

“Wrath” – a track, only the first 10 seconds of which were used in the game. Most likely this is a demo, which was not used in the game completely, and it is fully consistent with the style of some combat topics from the soundtrack to the second part. For these reasons, he was also included in this assembly.

The entire assembly, which consists of 43 tracks of a total long 1 hour 40 minutes, you can evaluate this link: www.YouTube.COM/Watch?V = HXOJFKNI9ZW & LIST = PLIVSF2AAHKQAHBA5LBHSURPG2-BUA5M

Jesper Kyd – Assassin’s Creed: Brotherhouse Additional Soundtrack (2010)

But this soundtrack, let’s say, is special. This work is the most interactive sound path made by Jesper Kid in his career. And how did I torment him with him! In addition to the fact that in the gamryps of this soundtrack an incredible number of small straps and samples that had to be somehow sensible to connect, additional layers of music are often used here, which are superimposed on top of the main sound path, depending on how close to their goal is the main character. The best (but far from the only) example of this approach is the track “Master Assassin. Fight ”, the basis of which is a variation on the officially published track“ Master Assassin ”, over which a layer of cutting rumors of cello, playing the louder, the closer to Ezio are the enemies (or not playing at all, if the enemy was far enough), which I tried to recreate when the track is in the knowledge of this track

At the beginning of 2 and a half minute, an additional layer is absent, after which it appears with a gradually increasing volume. Further along the track at some point, this layer will disappear sharply, just as it disappears after the murder by the main character of his opponent, the close battle with which was the reason for the presence of this layer of cello in the sound path.

Below you can listen to another variation for the composition “Master Assassin”, you can say “acoustic” (which is not quite correct, since in fact there is the entire Soundtrack acoustic. But the essence of how this version of this composition differs is quite suitable for this word). This track also contains an additional layer, the presence of which during the gameplay depends on the same conditions, but this time it is an additional percussion. But this track was reduced by another principle: at first the track plays without an additional layer, and after that it plays completely with the presence of this layer:

And this is the whole soundtrack to this part of the Assassin’s Creed series (which can be perceived by both its dignity and the disadvantage, depending on which side to see) – the sound path is filled with various variations of the same compositions played by one instruments or others, then with the presence of additional sound layers, then without them, then playing intensively and hard, then measuredly and measuredly, then measuredly and measuredly, then measured and stiffcalmly. In principle, there is even nothing to complain here, as this allows the music accompanying the gameplay to be more diverse. The most interesting thing is that even the style in which this soundtrack is executed helps to use this music in the game in this way, a certain symphony industrial (as I called it for myself), in which you can add or remove layers of percussion or creaks to change the mood and intensity of the supporting game process of music. And yes, without the complete passage of this game specifically for listening to all possible variations of how the music is used here, there were not.

Here, in general, besides the fact that two additional layers are used, cello and percussion (the good one after the other, and not at the same time), so the rhythm of the creaks of the cello does not coincide with the main rhythm of the track, which makes it especially “tense”. So that you understand what happened in the game when I heard this track in this form: when the purpose of the murder was tracked, there were no additional layers of music, but the closer Ezio was selected for the goal, the louder and creaked the cello creaks. The goal was not alone, but with the protection, and therefore after the murder of the target, the guard was accordingly attacked me, at the battle with which a layer of percussion, playing in moments when the GG, respectively, participates in the battle with the soldiers.

So, the problem of this addition to the officially published soundtrack is that there are almost no completely new tracks here. Only variations of compositions from official soundtracks both to Brotherhouse itself and to the 2nd part. Nevertheless, you can certainly find interesting tracks here, some of which you can listen below under the cut.

… And this track definitely refers to them – a wonderful variation on “Flight over Venice” from the second part:

Due to the fact that this assembly includes 84 tracks of a total long long more than 4 hours, it was divided into three parts. I will provide you with a link to the playlist of the first part, then, I think, you will already easily figure it out yourself: www.YouTube.COM/Watch?v = 4x_rcbt1rzq & list = plivsf2aahkqevgrmqesmtbe_mas5r5oqx

Jesper Kyd, Ola Strandh – Assassin’s Creed: Revelations Additional Soundtrack (2011)

The official soundtrack for the last part of the Renaissance trilogy consists of 3 disks and is pathetically called “Complete Recordings”. Well, this album is so complined that it was completely forgotten to include one of the three composers of the game, namely Ula Strend (the composer of such games as “Tom Clancy’s The Division” and the World In Conflict series), who wrote music for “Desmonde memoirs”. And yes, some tracks of Jesper Kid were also not included, although more than 2/3 of his music for this game was still released on the same album. But among unrelated music there is also something interesting.

And of course, several tracks from the memoirs of Desmond, written by Ulai Strend, who was completely deprived of attention in connection with his music written for this game (which is why some believe that this part of the soundtrack was written by a kid, which is certainly not so):

And that, a little more than an hour of new music from Revelations you can find at this link: www.YouTube.COM/Watch?V = 27L8PQVG8E8 & List = plivsf2aahkqflv2anur14ac9eavvwsq4l

OLA Strandh – Assassin’s Creed: Revelations. The Lost Archive Soundtrack (2012)

Well, I’ll finish the soundtrack written by the same Ulya Strend for DLC “The Lost Archive”. If you remember the music from the memoirs of Desmond (well, or you listened to it just higher), then you have a clear idea of ​​what it is, only here it is more and it is more diverse. Great work, and it is unfortunate that in this case the composer was left without the share of attention that he deserves.

On this, all other soundtracks from the Assassin’s Creed series I did not do and is unlikely to be. Pleasant listening, I hope you will like it.

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