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Resident Evil 3 Nemesis wait for part II
Corteza.
Tell me – why do I argue with you? Why prove something? Why even explain something to the student with raging hormones, who does not see anything around and does not want to think with his head and at least try to understand another person? What will this dispute give me? Only a stream of insults on your part. Tell me how I can take the word of a person close to the heart:
1) In each of his proposal, he seeks to offend me, and it began for a long time.
2) carries nonsense, According to whichThe game that changed the genre is rolling into shit. The resident did not slip because of the change in the genre. The resident got up on commercial rails, and began to massively attract the audience, I copy the Microsoft approach. The resident lost its main creative unit – Mikami. And finally – the resident stopped being from the fifth part. But really not with the fourth. The fourth was not a “survival”, but it does not make it bad. The action in the game was before, including in the first part. This is not Silent Hill, in the end. Weapons were placed in the game in order to shoot from it. And so in all parts. In the first three we shot to play further. In the fifth and sixth we played – to shoot. These are different things. In the fourth we shot – because it was great. In none of the resident parts, there was no cool to kill enemies as in a four. The four poured new ideas no less than the first. Your argument about secondaryness is disabled. QTE was extremely rare until the four, only then a boom went on them, but how do you know this, yes? And if you know this, then your nit -picking is all the more incomprehensible. Plus – QTE in the four are the most “inseparable”. What is the only fight on knives with the Crazer – here is the tension, no worse than the first part. As for runaway from stones For example – what are the problems? How many times you ran away per game? Count on the fingers, there will be enough of them and will still stay. Conclusion – QTE did not spoil the game, they complemented it.
Gameplay resident 4 was magnificent. Monotony? Oh really? Maybe the absence of some new, gradually introduced interesting tasks? Also not about him. The variety in the gameplay of the resident and the number of interesting situations that occurred was out of all reasonable limits. None of the parts could boast of this. Reigracy? It is higher than in all parts of the series. High -level atmosphere. The lake turned out especially well. You feel right with your skin.
What is the four inferior to the first? In the horror? Undoubtedly. In the quantity and interest of puzzles?
Here you can argue, but I’m even ready to make concessions. Let it be so. What else? And nothing more. The plot in the four is much more original, although The plot of all parts of the resident obviously does not shine.
In the so -called atmosphere? Well, no, I never agree. I can, creaking my heart, put in a draw. But not a defeat. Gameplay? Four is much more interesting in this regard. Immersion in the world? A very peculiar parameter with which the residents were famous. Banal look at the locations, read some documents, notice some little things. It was all interesting enough. In the four, all these things were. They were just different. No worse, no better. Just others. Take the same treasures that were interesting to just collect. Not because of money. And because I wanted. What else? Characters? Hmm … well, here everything rests on the graphics, the characters of the first part were walking squares. But they had their own charisma. There are a whole scattering of interesting characters in the four. The insanely charismatic merchant, the old friends of Leon and Hell, which have been quite changed, from the time of the second part. Yes, even Benal Bosses. What is only Ganados with a chainsaw worth? I already mentioned interesting and unusual situations, all sorts of sudden machine guns there (which can be prevented – here is an analogue of some nonlinearity), trolleys, giant statues, various locations. Yes there are a lot of goodies. Content after the game in general in bulk. You can stick another 50 hours (of which 40 mercenaries will take it). Well, here’s the answer. But why? I know what you will write back. And do not forget to call me a couple more times an idiot, an arrogant asshole, and someone else. And I will probably leave.
And the remake has passed? https://lowdeposit-casinos.co.uk/review/love-casino/ And Ziro? Shit -sail only Gan Survaivor can be called, well, a couple of slurred spins.
You have a schedule with each other at least a little. As it were, you have on Wednesday by Overchira Strimov, which no one still looks for the banal reason – it is unrealistic to look all together, yeah.
Fourth: 3 Although the second part of the cut stands on one step from the third. And for someone above. I love the three most of all because of the non. Well, Jill.