sorry-otz-no-the-the-evil-within-2-1
Sorry, father, but this is the Evil Within 2
I have everything as always, I bakha once a year, but thoroughly. And today I have prepared for you a new portion of entertain.
Before moving on to the main topic, taking into account the stream of criticism what I prepared for the game, I want to say a few words to lovers The Evil Within 2.
Any game has already been made at a certain level and, despite how much you love it, it will not make the game better than it really is.
BUT!
Gentlemen, on the other side of the barricades, should also understand that the game should not be perfect in all aspects in order to enjoy it.
In other words, play what you want and what you want, the main thing is to have fun (otherwise why play at all), but do not forget about objectivity.
As always, two versions: video And Text (below under the spoiler).
(Even if you have a lover, I put a lot of time and effort in the video and I will be glad if you support it with viewing, like, and the repostyrs go to the paradise without queue)
Let’s start with what, The Evil Within 2 I have been waiting from the very first announcement on E3. I do not sit down that the expectations were high, but the calculation was originally on the newly vile visual and, constantly withdrawing from the comfort zone, gameplay ecounders.
The narrative component of the first part tried to look like something more than it is, the lack of core and the presentation of information through the notes only masked the puzzle, in which, obviously, half the details were absent and it was unrealistic to collect a full-fledged picture. The DLC released later only slightly opened the veil of secrets, but this did not greatly improve the situation. Therefore, I also wanted new details and any answers.
I really liked the first part, despite the saging voltage level to the end of the game and the game conventions brought to the absurdity. But the concept itself, eroding the framework for the developer, to such an extent that you can arrange the diversity at the level of the matrix or even cooler in itself is already very promising. Including plot opportunities that allow on the already created foundation to build powerful brain -consuming stories.
Therefore, seeing the announcement, I carefully protected myself from spoilers and extra information. The fact that Mikami decided to give in to the director’s chair John Joanas (a person without experience in this matter), as well as change the screenwriter to Shoji Ishimine, who (guess from three times) There is no experience in writing a script in principle. Therefore, for the release, I was ready to impartially evaluate the sequel.
Athenshn, If you have not played in The Evil Within 2 And do not want to catch a spoiler, then
Firstly – I warn you, there will be a lot of spoilers further
Secondly – Kamon, you cho? 2 years have passed.
The main idea was clearly a correction of the annoying conventions of the previous part.
No matches and burning corpses. Also, Sebastian can now carry with him more than one bottle to divert monsters during the stealth of the enncounters and it does not exhale after 5 seconds of the run, but if such an incident has nevertheless happened, then the Seb does not fall into the 3rd second, eagerly swallowing air, but continues to move.
All this leaves pleasant impressions.
After the entry of the protagonist is thrown into free swimming in the local city “Union“, or rather, what remains of him (more on that later) and I will not describe every nook sheet, but it is necessary to talk about it.
At the beginning of the first part there was a small location with a pair of houses in which you are looking for the opportunity to open the gate to go further and you were free to choose the tactics of this enncaunter. Their voltage also added their fullness with traps and zombies. It was interesting.
To develop this idea to two full -fledged streets with a small outskirts and fill almost every square meter with content – this is “Wow“, I take off my hat. I believe that it is for something like that should Survival Horror strive.
The idea is really good, only for the sake of these two streets it makes sense to install and play in a sequel The Evil Within, But not so rosy.
Now let’s talk about gameplay problems, both with management and this broad linearity that spoil the impression.
Animations, during dialogs are so scarce that the repeated movements of the hands or swaying the head are instantly striking. This could be fixed Bright gestures, waving hands and so on.
Often you can find problems with the animation of the legs of Sebastian himself, during which he forgets to take steps or just goes to them, practically without rearranging (especially if you spin the buttons in different directions, breaks the animation of everything that is below the belt of the protagonist).
In special situations, animation can break at the end and the legs below the knee will begin to scroll in the air at unreal corners (although this is not a frequent bug, but I met with each passage a couple of times). There are problems with the animation of the weapon or after breaking glass at the machine with a corpse along which flies crawl, they seem to fly out (the animation passes) but suddenly flies continue to crawl, though this time on the absent glass and so on.
Moreover, some mobs can fail and mob will endlessly run into the wall.
Wide linearity also has disadvantages. Imagine, I first rushed to study the location with happiness, scoring on the main quest. I screamed every nookhop and this is the problem, starting to go through the main quest, I walked along an empty, already cleared, city in search of more and more traces of the girl, but they started me where there was no one, although I had to get into troubles, surrounded by zombies after leaving the Astral and so on.
Thus, I literally punished myself for my curiosity, as a child who opened gifts before Christmas and referring the impressions of the holiday itself. But it was just that it was necessary to set up the first plot signal closest to the beginning of the location, so that the player was the first thing to go there, and not to the other end of the map, which is unlikely to reach anyone, without looking at the houses along the road. This is a significant game designer error.
Another problem is of https://mindepositcasino.co.uk/about-our-company/ course the quality of the filling. In most cases, each mini enncouter on the street is a zombie that gets up from the bushes. You go see lying bodies in the bushes and already understand in advance that now they will get up and you have to fight with them. You go and see railway wagons with corpses inside – there will be a zombie, you see a trailer for a truck in which zombies grow and beat and beat … amazing, but there, bitch, zombies!
Why am I dissatisfied with this? Everything is very simple when you enter the houses, you are directed by excellent enncaunters with pulled corpses, terrible horseradish and all sorts of poltergeists. All this works great on the atmosphere, they try to keep you in suspense with something unknown. You are teleported to the lighthouse, where you are smearing from some dumb singing aunt (Anima), and then go out into the street, and there you somehow uninitiated zombak jumps out of the bushes, and even with Molotov cocktail.
As a result, the degree of tension subsides that he works against the game itself and looks hack. Although it is clear that, as planned in these bushes, you must run up to get away from the persecution of the “singing young lady”, but for three passing at different levels of difficulty I did not have such a scenario, so you could do with scripts, and the zombie-follars should be replaced by something more serious.
The last thing I wanted to touch as part of the gameplay is the theme of a green gel, which is a currency for pumping a feather. In total, you can collect about 120,000-130,000 units of this slurry for the game. Provided that you will clean everything and everyone (that at high levels of complexity not a very good solution). So, 35,000 (a quarter of all gel in the game) can be obtained almost at the beginning of the game, just having passed all the tests of the shooting range that opened in the personal account of Sebastian.
This does not take much time, but gives a tangible boost if you do not invest in some non -working perks on stealth. How to understand that they do not work? Or how to understand that they do not work as it should? Ahem … everything is very simple – either read the guides, or poke yourself and after that reboot the game.
It sounds not very optimistic, yes? But I hasten to assure you that the game is a gameplay, to be honest, quite tolerant. Under “tolerant“I mean that the game with it is passable and does not cause rejection in the process. This is in the compartment with the fact that the game is not very well optimized, from which there are FPS subsidence with only half a PC. Also, sometimes the game sharply begins to drop a frame of a frame from scratch, which is treated with a restart.
I could close my eyes for all this if they gave me a good plot. Reviewers in their reviews said “The plot made it smile away”, “Touched to the core”, “Masterpiece”.
Let’s see what everyone cried there, and is it really the fault of the incredible level of the drama or did someone have a sudden hormonal surge out of the blue.
The game begins with a demonstration of the headline about the nanny’s nanny, the protagonist Sebastian Castellanos and tolerates us to that very ill -fated night. Sebastian, breaking the window, rushing to the rescue locked in a burning house Lily Castellanos.
And now, having met Lily, he behaves quite ambiguously. It is ambiguous, because the beams are about to collapse at the house, but it suddenly, as if he is stopping worrying someone’s safety and SB decides that it is time for hugs with his beloved daughter. The daughter is not at all a daughter, but the whole situation with her absurdity, sleep. This is, as it were, a hint – anything can happen in this game. But this is only the beginning.
Three years have passed since the events of the first part (and five of the fire), which Sebastian spent in a deep binge, when suddenly his former partner Kidman appeared in front of him.
A small digression for those who did not know what was in the first part. This Mamzel works for the Mobius shadow organization, an analogue of Ambrell from the Resident of the Ivel series.
Sebastian quite reasonably begins to ask questions about the lighthouse and Mobius. What is the dry
- “You must forget everything that happened in the lighthouse”
Yes, this is so easy to replace the writer answers all questions that remained after the first part.
It is hoped that all the problems of the last part are taken into account and a magnificent story awaits us at least within the framework of one game.
Kidman informs Sebastian that his daughter Lily was actually alive and was abducted 5 years ago by Mebius Corporation, and what was there in the beacon – you finally finish. In short, Lily needs the help of Sebastian, now he has the opportunity to correct the “mistakes” of the past and save his daughter.
From such impudence, Sebastian turns into a nesson Liam from the film and grabs the pistol, of course, two agents of Mebius are trying to calm him down, who obviously know how to not stand out in the crowd, given that they are sitting in black sunshine glasses and headphones sitting behind a bar in the already dark bar.
A brawl is tied, but Kidman puts a pig again and injects Sebastian sleeping pills. Meanwhile, visitors to the bar, dude, who played in Darts and the bartender “Well ok …”
As you already understand, the whole game plot is Spinoff about the daughter of Sebastian.
Having come to their senses in the secret complex of Mebius, Sebastian is introduced to the course. Mebius built a new stem.
And here is my first claim:
*Jamb 1*
Before they could not and they had to gut the ruvik to make his brain with the center of the first.To. it was created by him directly under his brain waves.
The main idea of Mebius was the total luring of everyone inside Stream.
Supposedly “Happiness for one is happiness for everyone”
And they needed a nucleus capable of digesting all incoming information, for which either a person with a huge ego is needed or a child. As you understand, Lily Castellanos took this role for this role. The problem is that some time ago, the connection with the nucleus was lost, a similar situation and with a detachment sent to the repair.
*Jamb 2*
Therefore, the administrator had no choice, he was forced instead of a detachment of trained professionals, resort to the help of one alcoholic and a former cop.
Sebastian agrees to figure out what’s the matter and voluntarily goes to Stem.
The game has not yet started really, but I already have a lot of questions. At the time of the beginning of the first part, that Leslie Withers and Ruvik are compatible with brain waves and, in good, interchangeable only Marcelo Himenes knew, which he did not report to the mebius. Lily was stolen in order to place it in the place of the nucleus, in general two years before at least some understanding of what is happening inside the stem. From dialogues with characters, you can find out that she was chosen for the role of the nucleus, so as not to repeat the situation in the lighthouse
repeat!
*Jamb 3*
Two years before they even occurred?!
Agree this is already a serious inconsistency of two plots. There are no clarifications, despite the fact that I read everything that is in this game.
Moreover, Mebius would obviously kill Sebastian if he refused, but it is also obvious that they will not let him go anywhere after he saves Lily.
Sebastian, in turn, not only does not ask any questions, but also does not show that at least something cares for him. He is like a warden screaming nonstop “LILY!!”
We are not allowed to feel the hopelessness of the situation in which the main character turned out to be in order to start at least somehow to empathize.
Let me remind you that the first part was scolded for the cardboard protagonist, then he was finally decided, so to speak, to “reveal” and now he has two emotions like the robot and their derivatives
1) Lily’s abnormal obsession (I need to save Lily, where Lily?, I’m here just for Lily! By the way, yes, I have a daughter, her name is Lily)
2) a complete non -understanding of what is happening around (what the hell? What is this? What is happening here? What?)
Get ready for the fact that a new, more dramatic character will throw these phrases across the kuldown.
Sebastian draws in Stream and he remains with his thoughts alone, if I may call it that. Everything around begins to visualize his anxiety. He recalls how he convinced his missing wife that Lily had died, the hospital is a lighthouse and his burning house. Until it finds a place strongly reminiscent of his office in a police station. Kidman, having contacted, explains that all this was created by his mind, as a stronghold of security and they managed to place information about the detachment sent before him. It seems incredibly stupid that Mobius had already poked in blind trying to control the Stem in the lighthouse. Now having built a new stem, they still do not control anything, which is recognized as open text.
*Jamb 4*
Yes, even in the plot it is spelled out immediately – Mebius is stupid, they simply recreated a stream, replacing the maniac’s brain in the center with a suitable, harmless little girl. All! In print!
Sebastian finds a passage in the Stem itself, looking like a mirror from the first part, which served, similarly, passing into a safe zone. And after a small flashback about a calm family life, Sebastian is in a room resembling a gallery.
Everything around is trying to catch up with Saspens and literally from the threshold we meet one of the members of the Mobius group, frozen in the slute of the MO, at the time of the shot in his head. Take a weapon Sebastian from a corpse does not know and goes on. Goes and observes all sorts of crypot until he stumbles upon the culprit of this celebration that pursues some poor fellow. He will be gutted and take a picture, placing in Sloumo making it new, apparently, with an exhibit.
Everything would be nothing, but this artist moves exactly like a ruvik and has some superpower in this world. Only the kernel located in place can possess such force.
*Jamb 5*
The problem is that we know that the core is Lily, and it obviously does not look like an 11-year-old little girl.
Successfully bypassing our anthonist and pleasing to the installations of corpses, we still face a photographer who finds Sebastian by surprise, photographs and lets go on all four sides, which is somehow strange, because he is very willingly killing everyone in a row.
*Jamb 6*
Everyone except the main character. I dare to draw a conclusion because he is the main character.
In fact, all this is done for the sake of the screamer and the terrible crap of a blind of the corpses with a circular instead. After a short chase, we will find out that a huge circular-hard-old girl can be calmly detained by closing the door in front of her.
*Jamb 7*
Based on this under the blanket you will also be safe =)
The problem is that literally around the corner it breaks the wall and chases Sebastian, which compares it just looks funny.
At first glance, the hero is driven into a corner, but instead of killing him, the photographer that appeared again leaves him alive, moreover, a knife for self -defense throws him to the protagonist. Thanks to which Sebastian bursts out of the clutches of a corpse-girl and jumps into a portal throwing it into a house, when coming out of which Castellanos finds a gun. And it lamented that he uh, he would have arranged for everyone, only they would give a gun a little earlier.
*Jamb 8*
That’s just one “but” on each corpse of an employee of Mobius, that he met hung on a holster with a gun and unloading with cartridges.
One has only to go outside, as Kidman is associated with him and now they do not understand what is happening here
*Jamb 9*
Let’s frankly, Sebastian came across a killer photographer to face at least three times, and did not give Kidman his description, perhaps they could start his search and come up with something to turn it off or weakening through the intervention from the outside. Indeed, in the first part, Kidman was vaccinated against Ruvik’s influence, if that.
But Kidman asks to dig up more information and nothing remains like plunges even deeper into this entertaining adventure.
On the way, Sebastian stumbles up at the house, as well as a look of a woman, with no less strange words, runs inside. A funny moment is that Sebastian has anxieties about what was in the lighthouse, but there is absolutely no self -preservation instinct and with words “We need to check” He goes after a terrible Madama.
Sebastian thoughtlessly goes inside and greets loudly, of course no one answers him in a dark house, and we observe a rather vile scene of feeding some poor fellow, from a woman who is not a woman at all.
Naturally, such imprudence switches all attention to Seba.
Having shot a zombak, Sebastian hurries to turn back to a living zombie back.
*Jamb 10*
They hired Anderson as if they were hired there. Why every act Sebastian is so stupid? He survived the lighthouse in the hospital, he himself literally two minutes ago said that everything like the situation in the lighthouse, why he was generally surprised at something, knowing how all things are done with Mobius?
And why do they believe that the initial scene from the Resident Evil 4, almost unchanged, will work on the atmosphere again? I just remind you that this is just an intro and, believe me, then only worse.
This time shooting the zombies is already given to us. Consider that the training is over. And after that you are allowed to the junion – a quiet city created by Mobius inside Stream.
Sebastian on the approach to the city sees two employees of the Mobius pursued by the crowd of zombies. In the best traditions of Category B films, one of them stumbles out of the blue.
Judging by the cry, his partner is called O’Neill, and the second is torn apart, because we do not know his name and he decides to sacrifice himself for the unlucky spotykun.
O’nil, runs into the nearest house and of course you need to check.
After a short dialogue with O’NIL, we will find out that he is a fucking rag who will sit in the basement and not go anywhere, and of course he also knows nothing, not where his group, no matter what happened. However, there is one clue – a weak signal resonating with the nucleus signal, so now we have to find it.
And before going out to the city, we are shown the silhouette of the nurse Tatyana from the first part, which means only one thing – the pumping system remains the same, you get to the hospital through the dumb chair, and the nurse helps you. Everything would be fine, but Tatyana and the hospital are the image created in the first part of Leslie Withers, as a place to protect against Ruvik.
Its appearance can also be explained by the similar sensations of Sebastian in this refuge from the time of the first part, but this is a fairly important point, added here rather just as a fan service, which a little later in the plot is a little so crap in its logical.
You know, in each team of developers there is a person writing dialogs, and there are those who rule the written. So, at some point, Sebastian finds a girl who asks if she had seen his daughter here, who is 6 years old!
*Jamb 11*
Of course, I understand everything, but if that Lily has already hit 11, while he was thumping.
The entire junion falls apart, turning into pieces of the city soaring in the air, and from the records we learn that the situation in here was deteriorated quite quickly and, having lost contact with the real world, the employees of Mobius for some reason decided to simply arrange total cleaning, killing everyone indiscriminately.
After the situation, Sebastian, after the situation, underwent a survey surrounded by double agents of Mobius, who in turn drove into him the idea that all this was actually his imagination.
And most importantly – Mobius has secret moves on the substrate of reality.
Mobius has tools for terraforming and building a city inside Stream, they have the opportunity to create secret fast passages between points, they have a stable field generators, it is possible to throw documentation, dossier, weapons there, conduct experiments there, in the secret underground complexes built by them, but they did not even concern about the simplest security measures, such as emergency points of extract from the extraction and derivativesEmergency shutdown of the bastard, which plays not according to the rules inside the union.
*Jamb 12*
Here is one of two or an angry shadow organization consists of idiots, or a team of scriptwriters.
Having tracked the signal of Lily, Sebastian understands that she fell into the hands of this photographer. O’NNIN reports that he has spotted a new frequency located in the city hall. But due to the fact that it is on another soaring island, you can get there only through the Mobius transition network and not without problems, since the passage lies through the technical rooms in which the gas leak occurred.
*Jamb 13*
This gives us another completely stealth encounter in the first person, during which you cannot use a firearm and we will find out that the crossbow from some kind of dick has become a firearm.
By the way, after that objectively, worthy of wide linearity, now the game will occur mainly in corridor locations. Played? Conducted? Enough!
Having reached the city hall, we are finally entering an open battle with a circular-trap-girl. The fight from which pleasantly absorbs all possible mechanics of this game, which we have already seen, including barrels with fuel and sloa mo.
In the city hall itself we are met by another employee of Mobius, before his death he only manages to ask to turn on the emitter of a stable field in order to weaken the villain.
On the way, they are trying to reveal the motives of the villain. Once, a well-known photographer accidentally shot the moment of someone’s death. The photographer lost his eyes, and the frame turned out to be unique and after this incident he began to see the beautiful in all kinds of corpses and human remains, unfortunately or fortunately, critics did not share his views. To which Obuzhenka decided to kill one of his best models and foilogue her corpse. Apparently, it got away with him, and after he completely disappeared. The photographer’s name was Stefano Valentini.
Castellanos, having reached the generator, again gets into the lens K, as we already understood, Stefano and while the main character froze, the villain tells that the girl, in fact, is a lot of hunting and there is anyone more difficult, and you went through the plebeians.
*Jamb 14*
And again leaves the protagonist alive. Putting a huge camera on the ballerina legs on it.
Having fixed the generator and drove off the obscurant, the situation around stabilizes that he returns the new passages of Mobius and Sebastian, finally transmitting information about Stefano Kidman, begins to cry for everyone and everyone about the fact that the maniac was poured out by the maniac.
The new nucleus signal comes from the theater, which leaves no choice. The passage to it runs through technical tunnels. We also learn that what experiments were just not fond of here, because all the walls are densely smeared with some kind of white gurgling liquid. That leads us to the den, forgive me for the liberty, to the sperm
Having run around him, Sebastian meets another member of the team of Mobius technicians, namely psychologist Yukiko Hoffman. After interrogation with addiction, we will find out that it is through it and her tests that pass everything before getting into Stem.
*Jamb 15*
But, apparently, she is a shitty psychologist, who has undergone practice in our military enlistment offices, so when she saw a clearly beaten photographer, with a literal head injury and an exhibition of photographs with corpses, she said “Good!”
With her own words, Lily all this time said that her father died, well, you know, so as not to injure the girl XD
Nevertheless, Yukiko throws up a plan for the confrontation of Stefano – it is necessary to hook it by the ego by destroying the exhibits. I do not need to repeat twice, therefore, having twisted the shutter of his invisible shotgun, the Seb is heading for the exit to the city.
And again we are thrown into a location with a wide nonlinearity from a pair of streets, but this time open doors and staged moments can be counted on the fingers. But now you will now constantly interfere with the circular corpse-bab, which has risen in the form of a conventional mob.
You can explore all nooks here in half an hour, but nevertheless there is an opportunity to find the answer to the main question that is asked by the SEB The whole game “What happened here?”
If you run into a roadside snack, a corpse will sit on a chair inside, entering the resonance with echoes of which you can find out a funny fact that the guy had not all houses, which, even before the connection to Stem, was tormented by nightmares about the mudging melody, a woman, a woman. After the unification of the minds, many residents of Union began to complain about the nightmares in which they were haunted by this Madam. Those whom she caught became aggressive, inadequate and attacked others, that’s all.
*Jamb 16*
Despite Hoffman’s excuses that some psychopaths pretend and can pass her test to a maniac, for some reason this test was even ordinary people with obsessive paranoid ideas.
Before we return to the main quest, I am obliged to talk about the only character in the game for which you will worry. On this location, you can save the Mobius employee. His name is Sykes and this is a simple secondary character, but it is registered better than 90% of the characters The Evil Within 2.
He is a mobius programmer and he has only two quests. Once in a hopeless situation, Six decides to send all the fucking and dumped out of Stem by any methods. He says that there is an opportunity to bypass the system of extraction points and disconnect without help from the outside. The way out he will leave open to Castellanos. If you help him, he go to a special bath and disappears, on the way back you find a note addressed to you about how great it would be to drink a beer when it all ends. But going inside the laboratory where it disappeared, you can find a study of this exit, a barrel of tar in a spoon of honey is the fact that the chance of a successful extraction is only 25% and most likely the consciousness of this exit falls into some other, lost layer of reality, which leaves you in ignorance whether it has survived whether it was survived or not. This story leaves a pleasantly uniform aftertaste exactly to the final screensaver … and you will understand why.
Having reached the entrance to the theater, from where the nucleus signal comes, the input of the Stefano photographs of Creation Creation.
Stefano gets in touch and, as it were, hinting that before he lets in Castellanos, he must appreciate his other works. Naturally, having broken both of its manic installations from the parts of the bodies, the entrance to the theater opens, Stephano himself explains this gesture by the fact that he regards Sebastian as his spectator.
But at the same time, he himself says that finally here, inside he will not have
“No ridicule from uneducated neophytes and commoners”
*Jamb 17*
This is the logic of some personalities from modern Gamdev. You players are toxic plebeians, do not dare to reveal your mouth, we are creators, but you … Buy the game of the player.
Entering the hall, Sebastian became a witness to the new masterpiece of Stefano – the synchronous undermining of the heads of people sitting throughout the hall, after which Stefano reports that he does not intend to give Lily to anyone, especially there is no one who ordered the girl to bring and instead he will absorb the strength of the nucleus, which will become his new masterpiece.
But literally behind the next door, he decides to make his new masterpiece from Castellanos!
*Jamb 18*
Ah, this man of art! Decide what you want!
In short, as you already understood, the scriptwriters themselves did not know what to do with this villain and he needs it, so let’s salt it on Fast.
After the victory over Stefano, Sebastian hurries again to turn his back to the still breathing and talking maniac
*Jamb 19*
But it’s good that this is only for the pathos of the moment. As soon as Sebastian is finished off the grief-creator, as the world around comes back and we see Lily. Yes, she’s all in the same pajamas. Yes, all the same growth and in the appearance of the same age. Okay, let it be a feature of the world inside Stream.
Lily naturally after the stories that her daddy died, does not believe what he saw and everything seems to be good, but they are interrupted by the suddenly emerging world-the wife of Sebastian.
It becomes clear that it is she who controls the spermoonstrom and she also has superpers in this world that helps to drag Lily underground, where Sebastian also falls stumbled by stumbling!
You know that it haunts me? Everyone has superclies here! Except Sebastian, want to know why? Well, then see you in a week, we will analyze the second half of the game and give a couple of examples how to fix even such a failed script.
The end of the first part